DX11 GET DEFAULT VERTEX LAYOUT
Retrieves the default vertex layout that is used if you don't specify your own to certain functions.
This vertex layout contains:
- POSITION - three 32-bit floating point values representing the object-space relative position of the vertex
- COLOR - four normalized byte values (or a DWORD) representing vertex colour
- NORMAL - three 32-bit floating point values representing the normal of the vertex
- TEXCOORD - two 32-bit floating point values representing the texture coordinates of the vertex (for texture stage 0)
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Return Dword = DX11 GET DEFAULT VERTEX LAYOUT()
This function does not take any parameters.
The default vertex layout.
VERTEXLAYOUT Functions Menu
DX11 Function Categories